Scattered across an alien world, cut off entirely from the rest of humankind, and with - initially - no way of contacting the other factions, you build your new home on "Planet". The University of Planet is an interesting faction, it has strong faith in science and so receives a nice research bonuses, but I'm always drawn to the economic strength of the capitalist Morgan Savy Industries. Rather than perks loosely based on history, each faction has strengths and weaknesses that reflect the ideology of the leader, or indeed, the player. There are seven factions in the base game, seven more in the expansion, each with their own principles and beliefs. That's a core principle of Alpha Centauri. Watch this lovely looking intro video to get an idea of how much of a grown up game this is.ĭivided not by nationality, but by ideology. We never really find out exactly why they had to leave, but it's easy to imagine a dozen different ways that Earth could become uninhabitable in the next 100 years, and the reason doesn't actually matter much. 22nd Century Earth is dying, and rather than go down with the planet, a group of colonists escape on a UN ship.
The premise is as humanistic as they come. But it's also quite a lot more than just Civ in space. It's not available to buy digitally (EDIT: Now available on GOG.com), but it had a Complete Edition reissue on the Sold Out range, available on Amazon US/ UK.
PLANET CENTAURI MOD SERIES
It's a sort of spin-off from the Civilisation series (but don't tell the lawyers), released way back in 1999. Alpha Centauri has a special place in my heart.